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Home: Welcome
Welcome!

Thank you for looking through my portfolio! I am a Dallas based game programmer with a passion for leadership and creative problem solving. As a programmer, I love working with others in collaborative environments. My most recent works are Kibbi Keeper (available on Steam!) and my Masters Thesis on Wave Function Collapse. I will continue to update this site as I create more games and progress in my career in game design!

Featured Work

Game: Kibbi Keeper
Role: Lead Game Designer
Engine: UE4

Kibbi Keeper is a published game on Steam that I created with a team of 14 other developers. It's a unique open-world experience that forced me out of the role of "programmer" and gave me a high-level perspective of game design and how it affects each discipline.

Kibbi_Library_Capsule_600x900px.png

Game: Snowpainters
Role: Lead Programmer
Engine: UE4

Snowpainters is an arcade racer with a core mechanic that's unique to the genre. Players can place down paint trails to give themselves boosts on subsequent laps. I was the Lead Programmer on this game and it posed a lot of unique and interesting challenges that tested my leadership skills. 

Snowpainters_edited.jpg

Game: Afterburn
Role: Sole Developer
Engine: Personal Engine

Afterburn is an independent project that I worked on in the summer of 2021.
I wanted to explore 3D graphics, 3D Physics and Movement, and VFX.
I loved getting to explore different solutions to add the "juice" to make this game feel fun and interesting and I am extremely proud of the final product. 

Afterburn.png

Master's Thesis:
World Building Using Constrained and Controlled Wave Function Collapse


In my artifact, I explore the use of the Wave Function Collapse technique to create images that are then turned into maps. Click the button below for an
in-depth explanation!

Kibbi_Library_Hero_3840x1240px.png

Kibbi Keeper

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